Published on
Sunday, May 17, 2009 by
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Product DescriptionJerusalem, 1191 AD – The Third Crusade is tearing the Holy Land apart. You are an elite Assassin sent to stop the hostilities by suppressing the powers on both the Crusader and Saracen sides. But as you carry out your missions, a conspiracy begins to unfold. You find yourself tangled up in a conflict that threatens not only the Holy Land, but the entire world. Experience the power of a feared Assassin. Your actions can throw your immediate environment into chaos, and your existence will shape the events of this pivotal moment in history. ESRB Rated M for Mature
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d and d rogue
this is a video game all about a wussie who calls himself an assassian hanging out in the old days and wasting people.you might ask did he do it for money or jewels or to get a sorcerer to take a hex off of his only brother?but no,he does it because this grouchy old man tells him to.the reason i called him a wussie is because he is always getting his butt kicked.not by dragons,goblins or ogres but by everyday guards.these guards will stomp your guts out for breathing or just about anything like that.so our wussie here usualy ends up running a marathon.he is not actualy expected to kill his attackers but kill the boss and then run away like a chicken with its head cut off.so what im getting at is this game was considered one of the greatest games of the year but that is the overstatement of the year because its slightly better than most games but not stellar.if you can get it cheap go with it.otherwise you are not missing much.
Not the RPG it promised
Good game, but honestly with the reviews and the synopsis I was hoping for a much more customizable character. It’s more a decorated first person shooter than a role play. Should be fun for anybody who has the patience for the ridiculous moves and combinations which require memorization.
Stabbity Stab Stab!
If you can overlook the storyline, this game is loads of backstabbing fun. This whole ancestor animus gobbly gook of a storyline just seems like the developers were trying too hard to write one of those stories that just blows us away, but instead just wrote one that blows. If they were to just leave out the whole future ancestor machine part of the story and focus on just Altair and his journey, i think i would have liked it more. The gameplay is great fun but can get repetitive. Im not a big fan of collecting flags in the different cities really, but the assassination missions are quite good. You can kill just about anyone with your trusty arm dagger that extends at will and then retracts to hide. I like that they made your character an arrogant a-hole too, it was a clever idea because your master is upset with a botched job you do at the beginning and you lose all your nifty equipment. You are then forced to complete other missions while following the creed to obtain all your old weapons again. I thought the sword fights were fun and once you master the counter move you are pretty much unstoppable. Some people have complained about how you will be fighting one enemy and a group of his buddies come along and just seem to wait their turn to fight you instead of just jumping in all at once. But i like to think that they are all just too frightened because they see you are such a masterful swordsman. One other gripe i have is that the end of the game kind of leaves you hanging and doesn’t really explain why you have been slaying half the country side for the entire game. Yes Assassin’s Creed has its flaws, but i myself can overlook them to appreciate the core gameplay. Maybe the second creed game will retify all the problems of the first. Regardless, this is a good game and i won’t be trading it off, its earned a permanent place in my library.
Awesome game. Perfectly made.
Really nice done game. Beautifull graphics. This is a must have or at least a must play.
A Creed Worth Living By
Portrayed to me as a tedious romp through the Middle Ages in the guise of some odd combination of shadowy intrigue and conspiracy, Assassin’s Creed didn’t raise my hopes for what I saw as a flagging Action-Adventure genre. A mere 2 hours after popping in the disc however, I nearly threw my controller to the ceiling in pure gaming bliss.
Perhaps it’s the spit-shined presentation, or maybe the incredible scale of the game – not to mention the buildings within – or even the sublime animation with which Altair moves throughout the world; but I have still yet to find such an enthralling experience in any other game so far.
The storyline, originally the first “hook” for me into the game, eventually sinks into a predictable mediocrity of philosophic squabble, yet by the end it doesn’t particularly matter. Endless men lose their lives at your hand, guided under the careful ever-watching gaze of Al-Mualim; every kill bringing a far-too-soon desensitized `revelation’ to light about the happenings around Altair. While intriguing at first, the yarn seems to drag itself out too thin, ending with a tired clichéd twist. As I see it being the weakest link of sorts, I still can’t say that it’s truly horrible. As with every twist and turn, I attempted to retain that ever-so-elusive suspense of belief, becoming just as enraptured in the plot and happenings as Altair and his `modern-day’ counterpart. Oh, didn’t mention that yet? Probably the only twist that matters, but I’ll say right now that Assassin’s Creed takes place solidly in the future.
The presentation is one of Assassin’s Creed’s most pivotal facets, and one that is not soon easily forgotten. From the haunting choruses of the chapels of Acre and Jerusalem, to the sublime Middle Eastern flair of Damascus and the Kingdom, no detail lays unturned and unadorned. With the fantastic musical score providing an ample background, Assassin’s Creed’s graphics do not disappoint in any way. Of particular note is the animation. Every grasp of stone, blast of wind and heart-piercing stab are accentuated to a degree that I’ve never before seen in gaming. A heart pounding pace and fluidity perfectly emphasizes that you are, in fact, a highly trained assassin; fully befitting of your skill as portrayed in game.
Gameplay is deceptively simple, with each content segment divided up into different mission blocks that introduce a new and critical part of the story. Divided into three distinct segments – information gathering, the kill, and the escape – each assassination opens up a new part of the cit(ies) in which the missions are based; forcing a “carrot on a stick” stigma onto the player, yet all for the better. If the content were delivered to you all at once, a la GTA, Assassin’s Creed would be far too massive of an endeavor the normal gamer.
In the end, only one truly irks me about Assassin’s Creed: you can’t swim.